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DW:TLC 120 Exit Speed Run
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November 14, 2005
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I had to update my contact page anyway, so I thought I'd mention this. ^^
Someone has apparently just finished a tool assisted speed run of
Demo World : The Legend Continues (all 120 exits).
You can find the release here,
and forum threads for it here
and here.
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Lunar Magic Version 1.63 Released!
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September 24, 2005
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This is mainly a minor bug fix release.
Nothing major, but since it's the 5 year anniversary of LM's first release, I thought it'd be
nice to release it today. ^_^
As many of you are aware, LM has mostly been in bug fix only status since 1.60. Given how few
bugs there were to fix in this release though (with none of them critical, and 1.5 years
since the previous release), I think it's now time to change that to critical bug fix only
status. Which means that's pretty much it for LM. I'm planning to burn all my SMW folders off
to CD in a few weeks.
Anyway, it's been a quiet year, as expected. I don't expect much for updates next year either,
so don't be surprised if the page isn't updated for another 6 months, if not longer. ;)
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Snes9x SuperFX Tracer Released!
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March 2, 2005
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During the Star Fox 2 translation that was done by Gideon and d4s, I had to
compile Snes9x with SFX tracing enabled to figure out the compression format
being used by the chip. Since it may come in handy for anyone else that
wants to work with this chip, I've uploaded it here.
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FuSoYa's Niche Restored!
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March 2, 2005
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As you may have noticed, cg-games.net has been down for the last couple of months,
hence my site has been down as well. So I've taken up Sliver X's kind offer to
host my site on panicus.org (thanks!).
Looking ahead, things are probably going to be fairly quiet around here for the
next year or two. Life is keeping me busy these days. I am working on something,
but it's still in the initial stages, may never see the light of day, and even
if it does it'll be a very long time before it's ready. ;)
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Lunar Compress Version 1.60 Released!
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November 13, 2004
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This version of Lunar Compress has a few new formats, for games such as Radical Dreamers (done for Demi some time ago), Yoshi's Island
(decompressed by the SFX chip), and Star Fox 1 & 2 (also decompressed by the SFX chip, done for d4s and Gideon's recent Star Fox 2 translations). It also fixes a few bugs here and there. Read the update list in the readme.txt file for more details.
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Ycompress for Yoshi's Island Released!
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September 27, 2004
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Ycompress is a compression tool for SMW2 : Yoshi's Island. Much like Zcompress for Zelda 3, it can extract/decompress and insert/recompress most of the graphics in the game. Since they're all done in one go and the program updates the pointer table for you, it should be much easier than using decomp and recomp to do each structure one by one and repairing the pointers manually.
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Lunar IPS NE Released
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September 27, 2004
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A few months ago, I helped Ok Impala put together a dutch translation of Lunar IPS, called Lunar IPS NE. Its been available on his site for a while, but I thought I'd finally add it to mine as well. ;)
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Lunar Magic Version 1.62 Released
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April 11, 2004
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This is a bug fix update for a few minor things, although one bug in particular involving the "Count Sprites" option introduced in version 1.60 may be more serious. If the maximum sprites exceeded warning message was displayed, it could cause various issues. Read the help file or the update list in the readme.txt file for more information.
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Secret of Evermore 2 Player Edition Released!
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February 9, 2004
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For those that have played Secret of Evermore and lamented the lack of multiplayer
support, I've done a few ASM modifications and put together a patch that may come
in handy. It creates 2 player support in the game, allowing you to play through
SoE with a friend! Either player can use the Start button to enter or withdraw from
the game just like in SoM, while the Select button can still be used to switch
characters in single player mode or switch the camera focus in multiplayer mode.
You can download the SoE 2 Player Edition patch here.
In other news, the provider for my moon.co.jp email address is apparently
shutting down for good at the end of March. So I've set up a temporary cjb.net
email address until I can find something more suitable.
Update March 15 :
Ok, it seems my email provider won't be shutting down after all, so I've put my old
email address back up. Also updated the forum links to the restarted Acmlm board.
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Lunar Magic Version 1.61 Released!
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December 25, 2003
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This release is mostly just to fix a few minor bugs. But it also has one or two new features, such as a few Opera-style mouse gestures.
Merry Christmas! ^^
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Super Demo World TLC Version 1.10 Released
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October 31, 2003
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This is a small update for the Demo World : The Legend Continues (DW:TLC)
hack that was released about a month ago. It should fix SRAM saving and loading
for Snes9x 1.40+, updates the screen-scrolling pipe ASM to remove a
few bugs, and has a couple other minor level fixes here and there. You can view
the screenshots here,
and download the patch here.
If you haven't played this hack before, just make sure to read the instructions
in the readme.txt file before you try to apply the IPS patch!
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Lunar Compress Version 1.51 Released
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October 23, 2003
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This release is just to fix a bug in LunarEraseRatArea(), where under certain
circumstances the function would erase the RAT tag but not the data.
In other news, my fusoya.idz.net redirector has been down for a while now...
I think idz.net may be gone for good. So I removed the link from my page a
few days ago.
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Lunar Magic Version 1.60 Released!
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September 24, 2003
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Lunar Magic version 1.60 has been released! This version includes the new
tile and palette animation features used in DWTLC, a new sprite editing mode
for the overworld editor, and several other various updates and fixes. You
can download the new version here.
Today marks LM's third birthday, not including the months before the first
release. The program has gone far beyond what I had originally planned, and
consequently I've worked on it far longer than I would of expected when starting
out. But with the overworld editor complete, I'm hoping that this will be the last
major version of Lunar Magic, except for possible bug fix releases.
So I'd just like to thank everyone who's contributed over the past few years
to Lunar Magic's development by pointing out bugs, giving suggestions, etc.
Especially the Acmlm SMW forum members, for their support and... umm, patience...
(Ok guys, it's released. You can stop reloading the page now. -_^) And of
course a big thank you goes to Acmlm for providing the forum that gave birth to
the SMW community.
With that said, I now intend to take a break and do a few things that
have been put off for the last couple of months due to working on DWTLC and LM.
Then after that... well, who knows? ^^
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Super Demo World : The Legend Continues Released!
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September 21, 2003
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The updated Demo World hack has finally been released! It's now a much
better demonstration of what Lunar Magic can do, and uses a few new features
in the upcoming Lunar Magic version 1.60. It also contains a few more custom
ASM blocks, such as pipes that simply scroll the screen similar to the ones
from Mario 3. You can view the screenshots here,
and download the patch here.
Make sure to read the instructions in the readme.txt file before you try to
apply the IPS patch!
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Lunar Compress Version 1.50 Released!
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July 4, 2003
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This version of the DLL supports a new format from Detective Club 2, has a
fix for an occasional crashing problem in recompressing for Mario RPG's format
(LC_LZ4), and has a few other minor updates and fixes. Read the readme.txt
file for more info.
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Lunar Address Version 1.02 Released
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July 4, 2003
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This version fixes a small mistake in conversion of PC to ExHiROM addresses.
The last halves of the last 2 banks are accessible from the 00:8000 map.
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Lunar Expand Version 1.13 Released
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July 4, 2003
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The documentation on the ExHiROM map has been updated a bit. There are no
changes to the program itself, other than the version number.
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FuSoYa's Niche Back Online
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April 25, 2003
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The site has been offline for a couple of weeks, due to some unfortunate
circumstances (more specifically, Gangis' web host for uct2.net apparently decided to
vanish along with all their customers' money). O_O
So I've taken up Vagla on his kind offer to be hosted on the cg-games.net server,
and now the Niche is here at fusoya.cg-games.net. ^^
In other news, the next version of Lunar Magic is coming along, slowly but surely.
I realize it's been quite a while since the last release, but I've been very
busy in the last 8 or so months, so I haven't really had much time to work on it.
It should be out sometime this summer though.
Anyway, 'till next time...
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Lunar IPS Version 1.00 Released!
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February 14, 2003
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Lunar IPS is a small IPS windows
utility I made for myself a couple months ago to replace SNES-Tool. I
thought it might be amusing to release it on Valentine's day, considering
what the program's shortened name is (LIPS... ^^).
The program can both create and apply IPS patches. It registers the IPS
file type so you can just double click on an IPS file and choose the file to
apply it to. It even creates IPS files that tend to be slightly smaller than
the ones made by SNES-Tool.
So if you're like me and you were still using the good old reliable SNES-Tool
utility for applying/creating IPS files, you might want to give this program a
try instead.
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