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Lunar Magic Version 2.52 Released!
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September 30, 2017
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This release of Lunar Magic
fixes an issue from 2.50 where SA-1/SFX ROMs upgraded from a previous version of LM
could use the wrong "Act as" settings during gameplay.
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Lunar Magic Version 2.51 Released!
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September 25, 2017
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This release of Lunar Magic
just fixes a crash bug that appeared in version 2.50 with the 8x8 tile selector of the Map16
editor.
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Lunar Magic Version 2.50 Released!
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September 24, 2017
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This release of Lunar Magic
has double the space for FG and BG Map16 (meant for large scale collaborations), 16x the
number of secondary exits, the ability to resize objects from top/left and related
corners for most objects that support it, and a few other additions and fixes.
See the "What's New" section of the help file for more info.
Do note that if you use a third party block tool type program, you shouldn't use
the new FG tiles (0x4000-0x7FFF) in LM until your program has been
updated to deal with the new max.
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Zcompress Version 1.20 Released!
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June 25, 2017
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This release of Zcompress
adds support for the Japanese version of the game.
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Lunar Compress Version 1.81 Released!
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May 16, 2017
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This release of Lunar Compress
fixes a crash bug that could occur when decompressing from a RAM file. Most formats
would not have triggered it, but LC_LZ12 (Gradius 3) definitely could.
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Lunar Magic Version 2.43 Released!
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December 25, 2016
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This release of Lunar Magic
just has a few minor tweaks, though it also adds the ability to copy the color of any pixel
under the mouse to the clipboard in the palette editors. Check the "What's New" section
of the help file for more info.
Merry Christmas!
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Lunar Magic Version 2.42 Released!
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February 9, 2016
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This is another minor release of Lunar Magic
that fixes a crash issue from 2.40 that could occur under certain circumstances and has a few
other adjustments. The "What's New" section of the help file has the details.
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Lunar Magic Version 2.41 Released!
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December 25, 2015
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This is a minor release of Lunar Magic
that has a few tweaks and additions. There is one notable fix however, as sprites were not
triggering custom block ASM when touched from the side in layer 2 levels on layer 2 (and it seems
it's been that way forever). Check the "What's New" section of the help file for details.
Merry Christmas!
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ZSNES 1.51 FuSoYa-8MB_R2 Released!
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December 25, 2015
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This custom build of ZSNES
just backports a couple of security fixes to the 8MB build of ZSNES I did a few years ago.
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Zcompress Version 1.10 Released!
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December 25, 2015
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This release of Zcompress
adds a 64 bit build of the program, along with a few other minor tweaks. Check the update list
in the readme file for more details.
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Lunar Magic Version 2.40 Released!
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September 24, 2015
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This release of Lunar Magic
adds support for ExAnimation on the overworld, more overworld exit path indexes, .palmask files
to specify which colors in the palette should be imported into your level, more zoom levels,
8x8 tile fill in the overworld editor, improved Z-order related commands in the level editor,
and other small changes and features. Check the "What's New" section of the help file for the
full list.
Note that this version also adds an option that scans
the user area of the ROM for nested RATs on Full Restore Point
creation. This can sometimes help detect corruption
caused by third party tools and patches soon after it happens, rather than having it go
unnoticed for long periods of time. If you'd rather not get this notification, you can
turn it off in the restore options.
By the way, today is the 15th anniversary of the day Lunar Magic was first released! It also happens to be the 40th release of Lunar Magic. Hard to believe it's been so long, but I'm pretty happy with how the program has turned out over that time. Anyway, have fun!
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Lunar Compress Version 1.80 Released!
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February 9, 2015
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This release of Lunar Compress
adds a new format (LC_LZ19) used in Earthbound, Kirby Super Star,
and Kirby's Adventure (NES). It also fixes
a crash bug that could sometimes occur with recompression for format LC_LZ12
(Gradius 3) and another one that occured only in the x64 DLL with recompression
for format LC_LZ3.
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Lunar Magic Version 2.32 Released!
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January 1, 2015
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This is a minor release of Lunar Magic
to fix an issue with locking that appeared in 2.30. Anyway, merry Christmas
and happy new year!
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