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FuSoYa, Defender of Relm  Lunar Magic Version 1.91 Released! December 25, 2011

This version of Lunar Magic has a couple fixes submitted by smkdan for his VRAM patch, which was added to LM in version 1.70. There are also a few other minor tweaks and additions to the program, which you can find listed in the "What's New" section of the help file.

Merry Christmas!




FuSoYa, Defender of Relm  Lunar Magic Version 1.90 Released! September 24, 2011

This version of Lunar Magic replaces the extremely old Map16 editor (originally from an editor made before LM) with a new easier to use one that features multiple tile selection, reload/save and undo/redo buttons, 2x zoom, 8x8 and palette remapping capabilities, an 8x8 mode with an 8x8 tile selector, a new .map16 format, etc. There are also some minor bug fixes, and a few ASM additions. Check the "What's New" section of the help file for more details.

Today is also the 11th anniversary of the day Lunar Magic was first released. That year seemed to go by rather fast...




FuSoYa, Defender of Relm  Lunar Magic Version 1.82 Released! October 31, 2010

This version of Lunar Magic fixes an end of the game crash bug from 1.81, a few SMAS+W issues, and adds a couple compression options for graphics. As usual, check the "What's New" section of the help file for more details.




FuSoYa, Defender of Relm  Lunar Magic Version 1.81 Released... September 24, 2010

Errrr, yeah... oops. The 1.80 release doesn't actually install the Direct Map16 ASM upgrade due to a change that was made a week ago that wasn't caught. Anyway, here you go, sorry about that.




FuSoYa, Defender of Relm  Lunar Magic Version 1.80 Released! September 24, 2010

While this release of Lunar Magic isn't as major a release as 1.70 was, the highlights of this version include a new restore feature that tracks changes and lets you return your ROM to previous states, upgraded Direct Map16 Access which enables pasting multiple tiles as one object, conversion to FastROM for the original game based on the address list from Ersanio's FastROM patch, and custom overworld palettes. Check the "What's New" section of the help file for more details.

Today also marks the 10th anniversary of Lunar Magic's first release!! Yeah, I can't entirely believe it either... a whole decade? Has it seriously been that long? I can still remember when I first posted back on Challenge Game's forum a few days before the release to announce it, which is when most of the community first learned it even existed. And the days later spent at Acmlm's... fun times. I also recall those first few days of looking at the stat counter I was using and being a bit startled to see hits from Nintendo and Sony. In fact, while I was typing this I remembered I had saved the page back then, so after spending some time digging around in my files I managed to turn up this, which is kind of cool. And speaking of digging up history, since the file is already online due to a request by Smallhacker some time ago, you can take a look for yourself what version 1.00 of Lunar Magic was actually like! (Warning: do NOT play around with that old version on any file you actually care about!)

But anyway, enough with the nostalgia. Have fun with the new release! ^^




FuSoYa, Defender of Relm  Lunar Address Version 1.04 Released! August 5, 2010

This version of Lunar Address has no functional changes. It just updates the icons/fonts for higher DPI displays and ClearType, consistent with the recent changes to Lunar Expand and Lunar IPS.




FuSoYa, Defender of Relm  Lunar IPS Version 1.02 Released! June 3, 2010

This version of Lunar IPS makes file registration of IPS files optional. Also updated the font to look a little better on LCDs and touched up the icons a bit.




FuSoYa, Defender of Relm  Lunar Expand Version 1.14 Released! May 22, 2010

This version of Lunar Expand makes the program more discriminating on detecting the location of the internal header, which fixes something BMF discovered expanding SMW. Also updated the font to look a little better on LCDs.




FuSoYa, Defender of Relm  Lunar Magic Version 1.71 Released! April 17, 2010

This version of Lunar Magic mostly just fixes a couple minor display glitches from 1.70, along with a bug that wouldn't allow a user to initialize the new Manual Frame Triggers 1-F without crashing the game.




FuSoYa, Defender of Relm  Lunar Magic Version 1.70 Released! April 1, 2010

This version of Lunar Magic has smkdan's VRAM modification patch integrated, which gives an extra 2 GFX slots to use for levels. It also introduces 4x Map16 space, 512 height backgrounds, and completely rewritten ExAnimation code along with other enhancements. And as an added bonus, it comes complete with a mind control module, the perfect way to design those hard-to-express levels, the perfect ASM hack, and persuade herds of cats to attack your mortal enemies!1 Check the "What's New" section of the help file for more details.

Note that it's been a while since a new version of LM has been released with significant ASM changes. In that time, a lot of people have made their own custom ASM hacks. Therefore it's highly recommended that you backup your existing hack before using the new version of LM on it, in case you have incompatible 3rd party ASM hacks installed.

1 - Neural interface for mind control module sold separately. Export restrictions apply, check with your local government for details. Sorry, we don't currently offer shipping to earth.




FuSoYa, Defender of Relm  Lunar Compress Version 1.61 Released! November 12, 2009

This version of Lunar Compress fixes a bug that could sometimes occur with decompression of format LC_LZ3 (pokemon Gold/Silver), and improves the compression of the same format.




FuSoYa, Defender of Relm  Lunar Magic Version 1.65 Released! October 1, 2009

This version of Lunar Magic fixes a couple of issues saving to MWL files that a few people noticed in the last version. Also, you may want to check that other SMW editing programs you use support RATs crossing bank boundaries, which LM now uses fairly often (for example, SpriteTool 1.35 doesn't appear to, but the unofficial 1.40 version apparently does).




FuSoYa, Defender of Relm  Lunar Magic Version 1.64 Released! September 24, 2009

This version of Lunar Magic mostly contains minor fixes, but also a few small updates such as support for customizing the display of custom sprites in the editor. Check the readme.txt file or the help file for a full list of changes.

Today also marks the 9th anniversary of the day Lunar Magic was first released. Happy birthday LM. ;)




FuSoYa, Defender of Relm  SoE 2 Player Edition Version 1.02 Released! June 8, 2009

Just another minor fix for the Secret of Evermore 2 Player Edition patch. Seems whenever the game asked if you wanted to fly back to the space station, it would always make the player controlling the dog answer even if it was the boy that touched the ship.