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©1998-2018 FuSoYa's Niche
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Lunar Magic Version 2.53 Released!
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February 9, 2018
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This release of Lunar Magic
fixes a few small things such as the victory pose timing and ExAnimation on the overworld
when you try to do faster animations. It also adds a couple extra options.
Check the "What's New" section of the help file for more details.
FuSoYa, Defender of Relm.
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Lunar Magic Version 2.52 Released!
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September 30, 2017
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This release of Lunar Magic
fixes an issue from 2.50 where SA-1/SFX ROMs upgraded from a previous version of LM
could use the wrong "Act as" settings during gameplay.
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Lunar Magic Version 2.51 Released!
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September 25, 2017
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This release of Lunar Magic
just fixes a crash bug that appeared in version 2.50 with the 8x8 tile selector of the Map16
editor.
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Lunar Magic Version 2.50 Released!
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September 24, 2017
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This release of Lunar Magic
has double the space for FG and BG Map16 (meant for large scale collaborations), 16x the
number of secondary exits, the ability to resize objects from top/left and related
corners for most objects that support it, and a few other additions and fixes.
See the "What's New" section of the help file for more info.
Do note that if you use a third party block tool type program, you shouldn't use
the new FG tiles (0x4000-0x7FFF) in LM until your program has been
updated to deal with the new max.
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Zcompress Version 1.20 Released!
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June 25, 2017
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This release of Zcompress
adds support for the Japanese version of the game.
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Lunar Compress Version 1.81 Released!
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May 16, 2017
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This release of Lunar Compress
fixes a crash bug that could occur when decompressing from a RAM file. Most formats
would not have triggered it, but LC_LZ12 (Gradius 3) definitely could.
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Lunar Magic Version 2.43 Released!
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December 25, 2016
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This release of Lunar Magic
just has a few minor tweaks, though it also adds the ability to copy the color of any pixel
under the mouse to the clipboard in the palette editors. Check the "What's New" section
of the help file for more info.
Merry Christmas!
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Lunar Magic Version 2.42 Released!
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February 9, 2016
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This is another minor release of Lunar Magic
that fixes a crash issue from 2.40 that could occur under certain circumstances and has a few
other adjustments. The "What's New" section of the help file has the details.
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Lunar Magic Version 2.41 Released!
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December 25, 2015
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This is a minor release of Lunar Magic
that has a few tweaks and additions. There is one notable fix however, as sprites were not
triggering custom block ASM when touched from the side in layer 2 levels on layer 2 (and it seems
it's been that way forever). Check the "What's New" section of the help file for details.
Merry Christmas!
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ZSNES 1.51 FuSoYa-8MB_R2 Released!
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December 25, 2015
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This custom build of ZSNES
just backports a couple of security fixes to the 8MB build of ZSNES I did a few years ago.
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Zcompress Version 1.10 Released!
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December 25, 2015
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This release of Zcompress
adds a 64 bit build of the program, along with a few other minor tweaks. Check the update list
in the readme file for more details.
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Lunar Magic Version 2.40 Released!
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September 24, 2015
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This release of Lunar Magic
adds support for ExAnimation on the overworld, more overworld exit path indexes, .palmask files
to specify which colors in the palette should be imported into your level, more zoom levels,
8x8 tile fill in the overworld editor, improved Z-order related commands in the level editor,
and other small changes and features. Check the "What's New" section of the help file for the
full list.
Note that this version also adds an option that scans
the user area of the ROM for nested RATs on Full Restore Point
creation. This can sometimes help detect corruption
caused by third party tools and patches soon after it happens, rather than having it go
unnoticed for long periods of time. If you'd rather not get this notification, you can
turn it off in the restore options.
By the way, today is the 15th anniversary of the day Lunar Magic was first released! It also happens to be the 40th release of Lunar Magic. Hard to believe it's been so long, but I'm pretty happy with how the program has turned out over that time. Anyway, have fun!
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Lunar Compress Version 1.80 Released!
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February 9, 2015
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This release of Lunar Compress
adds a new format (LC_LZ19) used in Earthbound, Kirby Super Star,
and Kirby's Adventure (NES). It also fixes
a crash bug that could sometimes occur with recompression for format LC_LZ12
(Gradius 3) and another one that occured only in the x64 DLL with recompression
for format LC_LZ3.
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Lunar Magic Version 2.32 Released!
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January 1, 2015
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This is a minor release of Lunar Magic
to fix an issue with locking that appeared in 2.30. Anyway, merry Christmas
and happy new year!
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Lunar Magic Version 2.31 Released!
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October 31, 2014
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This release of Lunar Magic
mainly just fixes a few small issues from 2.30, one of which could result in some corrupt
animated tiles being temporarily shown on the overworld. Check the "What's New" section
of the help file for more details.
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Lunar Magic Version 2.30 Released!
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September 24, 2014
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This release of Lunar Magic
adds support for displaying and editing layer 3 tilemaps, bypassing layer 3 graphics and
tilemaps, replacement "Add Object" and "Add Sprite" windows, a new background editor with
x2 zoom and undo/redo, undo and redo buttons for the level and overworld editor, an
option for the overworld that allows merging GFX slots FG1 and FG2 into SP3 and SP4 to
create room for 2 more FG slots, graphics reloading on the overworld for exit tiles and
player swapping, and several other minor changes and features. Check the "What's New"
section of the help file for a full list.
Note that if you have already used third party ASM code for bypassing layer 3 GFX,
it should be removed prior to using this version to avoid compatibility issues.
Today is also the 14th anniversary of the day Lunar Magic was first released!
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Lunar Magic Version 2.22 Released!
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February 9, 2014
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This release of Lunar Magic
has a few more minor tweaks and fixes, the most significant of which is to remove a small bug in the VRAM
patch and a reoccurring warning message in the overworld editor. The "What's New" section of the
help file has more details.
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Lunar Magic Version 2.21 Released!
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December 25, 2013
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This release of Lunar Magic
only has a few minor tweaks and fixes this time. As usual, check the "What's New" section of
the help file for details.
And Merry Christmas!
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Lunar Magic Version 2.20 Released!
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September 24, 2013
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This release of Lunar Magic
adds support for Vitor Vilela's SMW RAM remap for SA-1 ROMs, makes it possible to
drag/copy/delete/alt-right click level entrances as part of sprite editing mode, adds
a few new ASM hacks that allows screen exits to target midway entrances and allows midway
entrances to have settings separate from the main entrance, and a few other minor changes.
Check the "What's New" section of the help file for more details.
Today also marks the 13th anniversary of the day Lunar Magic was first released. The years
just keep on rolling...
Edit: There was a minor issue with the file, so if you're one of the handful that
downloaded it within the first couple hours of release, just redownload.
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Lunar Compress Version 1.70 Released!
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June 15, 2013
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This release of Lunar Compress
adds 2 new formats, one for the Sailor Moon Another Story RPG game (LC_LZ17) and one for
the Sailor Moon R side-scroller fighting game (LC_LZ18).
This version also adds a 64 bit build of the DLL and sample programs, which you can
find in the x64 folder.
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Lunar Magic Version 2.12 Released...
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February 16, 2013
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This release of Lunar Magic
is to fix a bug that appeared in 2.11 where using the "Edit Boss Sequence Text",
"Edit Message Box Text", or "Edit Level Names" dialogs in the overworld editor
would cause the GFX list for the main overworld map to be changed.
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Lunar Magic Version 2.11 Released!
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February 9, 2013
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This version of Lunar Magic
fixes a couple of minor issues in the new 8x8 tile selector for the overworld editor.
For a complete list of changes, check the "What's New" section of the help file.
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Lunar Magic Version 2.10 Released!
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December 25, 2012
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This version of Lunar Magic
contains mostly overworld editor updates, such as the ability to use x2 zoom and a new
8x8 tile selector that allows for multiple tile selection and controls similar to the new
Map16 editor. For a complete list of changes, check the "What's New" section of the help file.
Merry Christmas!
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ZSNES 1.51 FuSoYa-8MB_R1 Released!
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December 6, 2012
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This is a custom build of ZSNES, to bring it a little
more up to date with where Snes9x is in terms of supported ROM sizes.
Previously ZSNES only supported up to 6MB and did not recognize
ExLoROM, but this build adds 8MB support for ExHiROM, ExLoROM, SA-1,
and SDD-1.
This build also fixes an issue in ZSNES with SA-1 ROMs larger than
4MB, where it would overwrite part of the loaded ROM data with the
SA-1 RAM and some other table for character conversion DMA.
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Snes9x 1.53 FuSoYa-8MB_R1 Released!
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December 4, 2012
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This is a custom build of Snes9x
which fixes Snes9x's implementation of the SA-1's bank switch registers to honor bit 7
(previously it would act as though the bit was always on). This can be useful for people wanting to
use the SA-1 chip with SMW, as it lets you access all 8MB of a 64Mbit ROM at the same time.
This build also restores the ExLoROM map to 64Mbits, as it appears to have been accidently
reduced to 48Mbits in the current 1.5x series of Snes9x.
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Lunar Magic Version 2.01 Released!
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May 20, 2012
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This version of Lunar Magic fixes a crash bug that could occur in certain situations with the internal emulator in the last release along with a few other minor fixes. You can find the full list in the "What's New" section of the help file.
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Lunar Magic Version 2.00 Released!
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May 5, 2012
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This version of Lunar Magic adds the ability to load a DLL from Alcaro which allows using an emulator to play levels within LM itself (downloaded separately). It also adds an optional user defined second toolbar to the main window, which can be used to launch external applications or activate internal Lunar Magic functions. It also allows for assigning keyboard shortcuts which can replace Lunar Magic's existing keyboard shortcuts (check the technical info section of the help file for more details).
There's also a few other minor tweaks and fixes included (no ASM changes this time), which you can find listed in the "What's New" section of the help file.
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