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©1998-2022 FuSoYa's Niche
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Lunar Magic Version 3.33 Released!
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October 1, 2022
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This release of Lunar Magic
is mostly to fix a small bug in the last version with the music dialog in the level editor,
though it also adds being able to use the palette editor with the ExAnimated dialogs much
like you can with the 8x8 editor/selector.
You can check the "What's New" section of the help file for more details.
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FuSoYa, Defender of Relm.
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Lunar Magic Version 3.32 Released!
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September 24, 2022
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This version of Lunar Magic
has a few minor fixes and updates, but also adds a new remap button to the
ExAnimated dialogs along with an "8x8 Select" mode button that enables a
point-and-click mode using the 8x8 editor/selector for filling in
tile numbers for the frames to use and the destination.
As usual read the "What's New" section
of the help file for more details.
Today is also the 22nd anniversary of the day Lunar Magic was first released!
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Lunar Expand Version 1.20 Released!
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July 1, 2022
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This version of Lunar Expand
adds a 64 bit build of the program, a command line option, and a few other small additions
and changes. Check the update list in the readme file for more details.
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Snes9x 1.53 FuSoYa-8MB_R2 Released!
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July 1, 2022
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This custom build of Snes9x
backports a fix from 1.54 that eliminates the need for a second internal header for SA-1 games
larger than 4MB. Normally I wouldn't bother since the official 1.54+ releases already have what
this build does, but I also had a simple debug build I did up for Vitor back then for tracing
SA-1 that I use on occasion myself, so I figured I may as well update it in case I need it.
I also put up a link for the debug build, in case someone finds it useful.
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Lunar Address Version 1.05 Released!
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February 9, 2022
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This version of Lunar Address
adds a 64 bit build of the program, as well as some fixes and a few other small things.
Check the update list in the readme file for more details.
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Lunar IPS Version 1.03 Released!
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February 2, 2022
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This version of Lunar IPS
adds a 64 bit build of the program, some command line options, and a few other minor things.
Check the update list in the readme file for more details.
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Ycompress Version 1.10 Released!
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January 1, 2022
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This version of Ycompress
adds a 64 bit build of the program along with a few other minor additions.
Check the update list in the readme file for more details.
Happy New Year!
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Zcompress Version 1.30 Released!
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January 1, 2022
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This version of Zcompress
just adds support for unicode filenames and paths.
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Lunar Compress Version 1.90 Released!
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December 25, 2021
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This version of Lunar Compress
adds a new format (LC_LZ20) used in Marvelous (SNES) along with a few other small additions.
You can read the "What's New" section of the readme file for more details.
Merry Christmas!
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Lunar Magic Version 3.31 Released!
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September 24, 2021
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This version of Lunar Magic
is mostly a bug fix release for a few small things, though it does also add a new view
option that will mark exit enabled tiles. As usual read the "What's New" section
of the help file for more details.
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Lunar Magic Version 3.30 Released!
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May 1, 2021
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This release of Lunar Magic
doesn't have anything too major, but does add edit buttons in the bypass dialogs
that can open the GFX/ExGFX files in an external tile editor. It also adds an
"Auto-Enable custom palette on edit" option, the ability to set separate appearances
and tooltips for sprites in the editor based on the lower bits of a single extension
byte, and several other minor changes and fixes. You can check the "What's New" section
of the help file for more details.
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Lunar Magic Version 3.21 Released!
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October 24, 2020
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This release of Lunar Magic
is mainly just to fix an issue where the restore system wouldn't correctly restore the .s16 file
for custom sprite Map16 due to the larger size it has in 3.20. Check the "What's New" section
of the help file for more details.
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Lunar Magic Version 3.20 Released!
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September 24, 2020
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This version of Lunar Magic
adds an option for using DirectX in the main windows, which allows using a zoom filter
and more zoom levels. Plus it makes it so that using Zoom in/Zoom out (Ctrl+Scroll Wheel)
in those windows will go in increments of +/-10% when DirectX is available. There's also a
new feature to display sprites in the editor using external graphics and palettes which is
useful for dynamic type sprites, along with several other minor changes and fixes. Check the
"What's New" section of the help file for more details.
Today is also the 20th anniversary of Lunar Magic's first release! That marks 2 full decades
of countless SMW hacks produced with the program. I'm at a bit of a loss as to what to say about
that... other than maybe, here's to the next 20? ;)
Anyway, enjoy the new release!
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Lunar Magic Version 3.11 Released!
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February 9, 2020
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This version of Lunar Magic
has a few minor fixes, and also adds a new layer 3 scroll setting that uses a 1.2:1 scroll
rate that goes faster than layer 1, intended for the type of foregrounds you can see in
SMW2:Yoshi's Island. Read the "What's New" section of the help file for more details.
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Lunar Magic Version 3.10 Released!
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September 24, 2019
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This version of Lunar Magic
adds several changes for layer 3 tides such as support for tides in horizontal levels that
are taller than in the original game, having vertical scroll in tide levels, and making
tides act like lava or some other custom tiles. There are also a few other small
additions and fixes. See the "What's New" section of the help file for more details.
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Lunar Magic Version 3.04 Released!
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June 1, 2019
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This version of Lunar Magic
fixes a couple crash bugs in the editor along with adding a few other minor tweaks
and fixes. See the "What's New" section of the help file for more details.
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Lunar Magic Version 3.03 Released!
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April 1, 2019
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This version of Lunar Magic
fixes a potential issue with Mario swimming above screen 0 in a horizontal water level,
adds a view option to see block contents, and does a few other things. You can check the
"What's New" section of the help file for more details.
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Lunar Magic Version 3.02 Released!
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February 9, 2019
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This version of Lunar Magic
fixes an issue with secondary entrances in ROMs upgraded from version 2.43 or
earlier of LM, and a few other small things. Read the "What's New" section of the help
file for more details.
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Lunar Magic Version 3.01 Released!
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January 1, 2019
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This version of Lunar Magic
mainly just fixes a couple things noticed in the last release like tiles not appearing in
the "No Yoshi" intro for vertical levels and the scroll wheel not always behaving as it
should.
Happy new year!
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Lunar Magic Version 3.00 Released!
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December 25, 2018
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This release of Lunar Magic
includes a patch from Vitor that allows changing the height of horizontal levels,
effectively making it possible to change the level dimensions. There's also a new FG/BG
init system with new options for entrances, improvements to the game's sprite loader,
support for secret exit 2 and 3 in the overworld editor, and several other small changes
and fixes.
See the "What's New" section of the help file for a more complete list.
I should also mention that we just passed the 18th anniversary of Lunar Magic's first
release a few months ago. I could have done a minor release then, but I figured it'd
be better to wait for the new dynamic level stuff. Hopefully you'll find the wait to
have been worth it.
Anyway Merry Christmas, and a thank you goes out to Vitor and all the testers!
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Lunar Magic Version 2.53 Released!
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February 9, 2018
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This release of Lunar Magic
fixes a few small things such as the victory pose timing and ExAnimation on the overworld
when you try to do faster animations. It also adds a couple extra options.
Check the "What's New" section of the help file for more details.
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